DMMoilFinal by Ruandré Janse Van Rensburg.
To play, extract files to:
"...\half-life 2 deathmatch\hl2mp\maps"
Thank you for downloading my map. I hope you have lots of fun games on it.
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Yes it's now finished! great work, love this map!
Updated!
I've replaced this file with the Final version. It offers numerous improvements, please download it again if you'd like the play the final release.
Thank you.
Great layout and flow!
Pros: Goods Awesome..Nice layout,and flow.. Cons: Too many throwing items in acouple of areas.(test on a server with 15 people) Improvements: a couple of weapons placement could be better
Thanks for all the comments!
I'll be sure to keep them in mind when creating new maps. I'll also try to address any issues (item placement, etcetera) that pop up, for the final release.
@ haymaker:
Thanks so much, your input is extremely useful!
I'll try to clip off the combine shield and make the 357 stay put. I'll also try to throw in a couple of well-placed explosive barrels for the final release.
Pros: Looks good! Cons: Kinda small, relies too heavilly on prefab models. Improvements: The Source engine is a wonderful thing--take advantage of it!
Nice job, has a varied set of combat zones. I can see you're not a fan of phys objects, I was able to punt them all past the blue shield. Which is understandable, but this place is just right for a few exploding barrels...a bit heavy on the shotguns, 5 spawnpoints with one close by...the catwalk to the mag might seem a lil frustrating in combat, esp with the grenade right below it for someone to pick u off with. I was able to get the mag down with an smg nade anyway. Brushwork very good (hehe trusses similar to some I've made), player clips done right.
Pros: great feel/environment Cons: weapon balance
Looks great, keep up the nice work.
Nice map 10\10
Half-Life 2: Episode Two
Team Fortress 2