The skin is invisible after compiling
By Dampfnudel 10 months agoI was requested to add hitbox-groups th a playerskin to enable headshots...
So i decompiled it and modified the qc. I also changed the path of the model.
But the recompiled model just isn't visible!
Here's the qc:
$modelname "cc-skins\renamon_fix\renamon_fix_v2.mdl"
$model "renamon" "renamon_reference.smd" {
flexfile "mdldecompiler_expressions.vta" {
flex "AU42" frame 5
flexpair "AU1" 1.0 frame 6
flexpair "AU2" 1.0 frame 7
flexpair "AU4" 1.0 frame 8
flexpair "AU1AU2" 1.0 frame 9
flexpair "AU12" 1.0 frame 10
flex "AU12AU25" frame 11
flexpair "AU15" 1.0 frame 12
flexpair "AU17" 1.0 frame 13
flexpair "AU10" 1.0 frame 14
flex "AU16" frame 15
flexpair "AU6" 1.0 frame 16
flexpair "AU9" 1.0 frame 17
flexpair "AU18" 1.0 frame 18
flexpair "AU22" 1.0 frame 19
flexpair "AU20" 1.0 frame 20
flex "AU32" frame 21
flex "AU24" frame 22
flex "AU38" frame 23
flex "AU31" frame 24
flexpair "AU26" 1.0 frame 25
flexpair "AU27" 1.0 frame 26
flexpair "AU26Z" 1.0 frame 27
}
eyeball righteye ValveBiped.Bip01_Head1 -2.000 -3.200 67.410 eye_right 1.240 30.000 mouth 1.250
eyeball lefteye ValveBiped.Bip01_Head1 2.000 -3.200 67.410 eye_left 1.240 -30.000 mouth 1.250
// If you uncomment the following lines the eyes will be closed
// I'm including it anyway in case anyone wants to experiment
// eyelid upper_right "mdldecompiler_expressions.vta" lowerer 1 -0.470000 neutral 1 0.480000 raiser 1 0.610000 split 0.1 eyeball righteye
// eyelid lower_right "mdldecompiler_expressions.vta" lowerer 2 -0.620000 neutral 2 -0.480000 raiser 2 -0.120000 split 0.1 eyeball righteye
// If you uncomment the following lines the eyes will be closed
// I'm including it anyway in case anyone wants to experiment
// eyelid upper_left "mdldecompiler_expressions.vta" lowerer 3 -0.470000 neutral 3 0.480000 raiser 3 0.610000 split -0.1 eyeball lefteye
// eyelid lower_left "mdldecompiler_expressions.vta" lowerer 4 -0.620000 neutral 4 -0.480000 raiser 4 -0.120000 split -0.1 eyeball lefteye
mouth 0 "mouth" ValveBiped.Bip01_Head1 0.000 1.000 0.000
flexcontroller eyelid right_lid_raiser "range" 0.000 1.000
flexcontroller eyelid left_lid_raiser "range" 0.000 1.000
flexcontroller eyelid right_lid_tightener "range" 0.000 1.000
flexcontroller eyelid left_lid_tightener "range" 0.000 1.000
flexcontroller eyelid right_lid_droop "range" 0.000 1.000
flexcontroller eyelid left_lid_droop "range" 0.000 1.000
flexcontroller eyelid right_lid_closer "range" 0.000 1.000
flexcontroller eyelid left_lid_closer "range" 0.000 1.000
flexcontroller eyelid half_closed "range" 0.000 1.000
flexcontroller eyelid blink "range" 0.000 1.000
flexcontroller brow right_inner_raiser "range" 0.000 1.000
flexcontroller brow left_inner_raiser "range" 0.000 1.000
flexcontroller brow right_outer_raiser "range" 0.000 1.000
flexcontroller brow left_outer_raiser "range" 0.000 1.000
flexcontroller brow right_lowerer "range" 0.000 1.000
flexcontroller brow left_lowerer "range" 0.000 1.000
flexcontroller nose right_cheek_raiser "range" 0.000 1.000
flexcontroller nose left_cheek_raiser "range" 0.000 1.000
flexcontroller nose wrinkler "range" 0.000 1.000
flexcontroller nose dilator "range" 0.000 1.000
flexcontroller mouth right_upper_raiser "range" 0.000 1.000
flexcontroller mouth left_upper_raiser "range" 0.000 1.000
flexcontroller mouth right_corner_puller "range" 0.000 1.000
flexcontroller mouth left_corner_puller "range" 0.000 1.000
flexcontroller mouth right_corner_depressor "range" 0.000 1.000
flexcontroller mouth left_corner_depressor "range" 0.000 1.000
flexcontroller mouth chin_raiser "range" 0.000 1.000
flexcontroller phoneme right_part "range" 0.000 1.000
flexcontroller phoneme left_part "range" 0.000 1.000
flexcontroller phoneme right_puckerer "range" 0.000 1.000
flexcontroller phoneme left_puckerer "range" 0.000 1.000
flexcontroller phoneme right_funneler "range" 0.000 1.000
flexcontroller phoneme left_funneler "range" 0.000 1.000
flexcontroller phoneme right_stretcher "range" 0.000 1.000
flexcontroller phoneme left_stretcher "range" 0.000 1.000
flexcontroller phoneme bite "range" 0.000 1.000
flexcontroller phoneme presser "range" 0.000 1.000
flexcontroller phoneme tightener "range" 0.000 1.000
flexcontroller phoneme jaw_clencher "range" 0.000 1.000
flexcontroller phoneme jaw_drop "range" 0.000 1.000
flexcontroller phoneme right_mouth_drop "range" 0.000 1.000
flexcontroller phoneme left_mouth_drop "range" 0.000 1.000
flexcontroller mouth smile "range" 0.000 1.000
flexcontroller mouth lower_lip "range" 0.000 1.000
flexcontroller head head_rightleft "range" -30.000 30.000
flexcontroller head head_updown "range" -15.000 15.000
flexcontroller head head_tilt "range" -15.000 15.000
flexcontroller eyes eyes_updown "range" -30.000 30.000
flexcontroller eyes eyes_rightleft "range" -30.000 30.000
flexcontroller body body_rightleft "range" -30.000 30.000
flexcontroller chest chest_rightleft "range" -30.000 30.000
flexcontroller head head_forwardback "range" -0.200 0.200
flexcontroller gesture gesture_updown "range" -1.000 1.000
flexcontroller gesture gesture_rightleft "range" -1.000 1.000
localvar upper_right_raiser
%upper_right_raiser = ((( right_lid_raiser * ( 1.000 - ( right_lid_droop * 0.800))) * ( 1.000 - right_lid_closer)) * ( 1.000 - blink))
localvar upper_right_neutral
%upper_right_neutral = (((( 1.000 - ( right_lid_droop * 0.800)) * ( 1.000 - right_lid_raiser)) * ( 1.000 - right_lid_closer)) * ( 1.000 - blink))
localvar upper_right_lowerer
%upper_right_lowerer = ( right_lid_closer + ( blink * ( 1.000 - right_lid_closer)))
localvar upper_left_raiser
%upper_left_raiser = ((( left_lid_raiser * ( 1.000 - ( left_lid_droop * 0.800))) * ( 1.000 - left_lid_closer)) * ( 1.000 - blink))
localvar upper_left_neutral
%upper_left_neutral = (((( 1.000 - ( left_lid_droop * 0.800)) * ( 1.000 - left_lid_raiser)) * ( 1.000 - left_lid_closer)) * ( 1.000 - blink))
localvar upper_left_lowerer
%upper_left_lowerer = ( left_lid_closer + ( blink * ( 1.000 - left_lid_closer)))
localvar lower_right_raiser
%lower_right_raiser = ( right_lid_closer + (( blink * 0.500) * ( 1.000 - right_lid_closer)))
localvar lower_right_neutral
%lower_right_neutral = (((( 1.000 - right_lid_closer) * ( 1.000 - ( 0.500 * blink))) * ( 1.000 - ( right_lid_tightener * 0.500))) * ( 1.000 - ( right_cheek_raiser * 0.250)))
localvar lower_right_lowerer
%lower_right_lowerer = 0.000
localvar lower_left_raiser
%lower_left_raiser = ( left_lid_closer + (( blink * 0.500) * ( 1.000 - left_lid_closer)))
localvar lower_left_neutral
%lower_left_neutral = (((( 1.000 - left_lid_closer) * ( 1.000 - ( 0.500 * blink))) * ( 1.000 - ( left_lid_tightener * 0.500))) * ( 1.000 - ( left_cheek_raiser * 0.250)))
localvar lower_left_lowerer
%lower_left_lowerer = 0.000
%AU1R = (( right_inner_raiser * ( 1.000 - right_outer_raiser)) * ( 1.000 - right_lowerer))
%AU1L = (( left_inner_raiser * ( 1.000 - left_outer_raiser)) * ( 1.000 - left_lowerer))
%AU2R = (( right_outer_raiser * ( 1.000 - right_inner_raiser)) * ( 1.000 - right_lowerer))
%AU2L = (( left_outer_raiser * ( 1.000 - left_inner_raiser)) * ( 1.000 - left_lowerer))
%AU1AU2R = (( right_inner_raiser * right_outer_raiser) * ( 1.000 - right_lowerer))
%AU1AU2L = (( left_inner_raiser * left_outer_raiser) * ( 1.000 - left_lowerer))
%AU4R = right_lowerer
%AU4L = left_lowerer
%AU6R = right_cheek_raiser
%AU6L = left_cheek_raiser
%AU9R = wrinkler
%AU9L = wrinkler
%AU38 = dilator
localvar right_open
%right_open = ((((( smile + ( right_part * ( 1.000 - smile))) + right_puckerer) + right_funneler) + ( right_upper_raiser * 0.500)) + ( lower_lip * 0.500))
localvar left_open
%left_open = ((((( smile + ( left_part * ( 1.000 - smile))) + left_puckerer) + left_funneler) + ( left_upper_raiser * 0.500)) + ( lower_lip * 0.500))
localvar right_lip_suppressor
%right_lip_suppressor = ((( 1.000 / %right_open) * ( 1.000 - presser)) * ( 1.000 - bite))
localvar left_lip_suppressor
%left_lip_suppressor = ((( 1.000 / %left_open) * ( 1.000 - presser)) * ( 1.000 - bite))
%AU10R = ( right_upper_raiser * (( right_upper_raiser * 0.500) * %right_lip_suppressor))
%AU10L = ( left_upper_raiser * (( left_upper_raiser * 0.500) * %left_lip_suppressor))
localvar AU25R
%AU25R = (( right_part * ( right_part * %right_lip_suppressor)) * ( 1.000 - smile))
localvar AU25L
%AU25L = (( left_part * ( left_part * %left_lip_suppressor)) * ( 1.000 - smile))
%AU12AU25 = ( smile * (( smile * 0.500) * ( %right_lip_suppressor + %left_lip_suppressor)))
%AU18R = ( right_puckerer * ( right_puckerer * %right_lip_suppressor))
%AU18L = ( left_puckerer * ( left_puckerer * %left_lip_suppressor))
%AU22R = ( right_funneler * ( right_funneler * %right_lip_suppressor))
%AU22L = ( left_funneler * ( left_funneler * %left_lip_suppressor))
%AU17R = (((( chin_raiser * ( 1.000 - ( jaw_drop * 0.500))) * ( 1.000 - bite)) * ( 1.000 - ( 0.600 * (( %AU25R + %AU18R) + %AU22R)))) * ( 1.000 - smile))
%AU17L = (((( chin_raiser * ( 1.000 - ( jaw_drop * 0.500))) * ( 1.000 - bite)) * ( 1.000 - ( 0.600 * (( %AU25L + %AU18L) + %AU22L)))) * ( 1.000 - smile))
localvar right_depressor_suppressor
%right_depressor_suppressor = ((( 1.000 / ((((((( %AU18R * 0.800) + ( %AU22R * 0.800)) + %AU17R) + bite) + right_corner_puller) + right_stretcher) + right_corner_depressor)) * ( 1.000 - ( jaw_drop * 0.500))) * ( 1.000 - ( smile * 0.500)))
localvar left_depressor_suppressor
%left_depressor_suppressor = ((( 1.000 / ((((((( %AU18L * 0.800) + ( %AU22L * 0.800)) + %AU17L) + bite) + left_corner_puller) + left_stretcher) + left_corner_depressor)) * ( 1.000 - ( jaw_drop * 0.500))) * ( 1.000 - ( smile * 0.500)))
%AU15R = ( right_corner_depressor * ( right_corner_depressor * %right_depressor_suppressor))
%AU15L = ( left_corner_depressor * ( left_corner_depressor * %left_depressor_suppressor))
localvar right_corner_suppressor
%right_corner_suppressor = ((( 1.000 / ((((((( %AU18R * 0.800) + ( %AU22R * 0.800)) + %AU17R) + bite) + right_corner_puller) + right_stretcher) + right_corner_depressor)) * ( 1.000 - ( jaw_drop * 0.500))) * ( 1.000 - smile))
localvar left_corner_suppressor
%left_corner_suppressor = ((( 1.000 / ((((((( %AU18L * 0.800) + ( %AU22L * 0.800)) + %AU17L) + bite) + left_corner_puller) + left_stretcher) + left_corner_depressor)) * ( 1.000 - ( jaw_drop * 0.500))) * ( 1.000 - smile))
%AU12R = ( right_corner_puller * ( right_corner_puller * %right_corner_suppressor))
%AU12L = ( left_corner_puller * ( left_corner_puller * %left_corner_suppressor))
%AU20R = ( right_stretcher * ( right_stretcher * %right_corner_suppressor))
%AU20L = ( left_stretcher * ( left_stretcher * %left_corner_suppressor))
%AU32 = bite
%AU24 = ( presser + (( 1.000 - presser) * tightener))
%AU31 = ( jaw_clencher * ( jaw_clencher / ( jaw_clencher + jaw_drop)))
localvar right_drop_suppressor
%right_drop_suppressor = ((( 1.000 / (( 0.500 * %right_open) + right_mouth_drop)) * ( 1.000 - presser)) * ( 1.000 - bite))
localvar left_drop_suppressor
%left_drop_suppressor = ((( 1.000 / (( 0.500 * %left_open) + left_mouth_drop)) * ( 1.000 - presser)) * ( 1.000 - bite))
localvar right_drop
%right_drop = ( right_mouth_drop * ( right_mouth_drop * %right_drop_suppressor))
localvar left_drop
%left_drop = ( left_mouth_drop * ( left_mouth_drop * %left_drop_suppressor))
%AU26R = (( jaw_drop * ( 1.000 - %right_drop)) * ( jaw_drop / ( jaw_clencher + jaw_drop)))
%AU26L = (( jaw_drop * ( 1.000 - %left_drop)) * ( jaw_drop / ( jaw_clencher + jaw_drop)))
%AU27R = (( jaw_drop * %right_drop) * ( jaw_drop / ( jaw_clencher + jaw_drop)))
%AU27L = (( jaw_drop * %left_drop) * ( jaw_drop / ( jaw_clencher + jaw_drop)))
%AU16 = (( lower_lip * (( lower_lip * 0.250) * ( %right_lip_suppressor + %left_lip_suppressor))) * ( 1.000 - ( 0.500 * ( %AU27R + %AU27L))))
localvar mouth
%mouth = ((((((((((( %AU27R * 0.500) + ( %AU27L * 0.500)) + ( %AU22R * 0.350)) + ( %AU22L * 0.350)) + ( %AU18R * 0.250)) + ( %AU18L * 0.250)) + ( %AU25R * 0.350)) + ( %AU25L * 0.350)) + ( %AU32 * 0.500)) + %AU12AU25) + ( %AU16 * 0.400))
}
$cdmaterials "models\cc-skins\renamon_fix\"
$hboxset "default"
$hbox 3 "ValveBiped.Bip01_Pelvis" -6.753 -6.474 -7.434 6.753 8.857 4.294
$hbox 6 "ValveBiped.Bip01_L_Thigh" -3.363 -4.696 -3.704 24.406 6.519 3.662
$hbox 6 "ValveBiped.Bip01_L_Calf" -8.168 -4.680 -2.701 22.035 6.174 3.931
$hbox 6 "ValveBiped.Bip01_L_Foot" -4.100 -5.237 -1.952 8.399 3.905 3.869
$hbox 6 "ValveBiped.Bip01_L_Toe0" -6.924 -6.832 -2.227 4.362 2.224 3.721
$hbox 7 "ValveBiped.Bip01_R_Thigh" -3.363 -4.696 -3.660 24.406 6.519 3.705
$hbox 7 "ValveBiped.Bip01_R_Calf" -8.167 -4.680 -3.923 22.036 6.174 2.704
$hbox 7 "ValveBiped.Bip01_R_Foot" -4.100 -5.248 -3.861 8.400 3.892 1.960
$hbox 7 "ValveBiped.Bip01_R_Toe0" -6.867 -6.846 -3.886 4.446 2.234 1.934
$hbox 3 "ValveBiped.Bip01_Spine" -2.874 -2.303 -3.860 7.564 5.745 3.860
$hbox 3 "ValveBiped.Bip01_Spine1" -6.100 -1.593 -3.480 3.623 5.120 3.480
$hbox 2 "ValveBiped.Bip01_Spine2" -3.811 -5.205 -7.284 11.888 8.261 7.284
$hbox 2 "ValveBiped.Bip01_Spine4" 0.000 -1.210 -1.863 3.988 2.749 1.863
$hbox 1 "ValveBiped.Bip01_Neck1" 0.000 -3.203 -2.675 2.972 2.550 2.675
$hbox 1 "ValveBiped.Bip01_Head1" -2.280 -9.284 -5.265 8.312 7.803 5.265
$hbox 4 "ValveBiped.Bip01_L_Clavicle" 0.000 -5.016 -4.273 9.080 2.396 2.259
$hbox 4 "ValveBiped.Bip01_L_UpperArm" -1.785 -3.828 -3.141 17.472 5.024 3.712
$hbox 4 "ValveBiped.Bip01_L_Forearm" -2.841 -3.134 -1.660 13.619 2.838 2.424
$hbox 4 "ValveBiped.Bip01_L_Hand" -5.043 -3.470 -2.866 8.124 2.241 4.126
$hbox 5 "ValveBiped.Bip01_R_Clavicle" 0.000 -5.016 -2.407 9.081 2.083 4.433
$hbox 5 "ValveBiped.Bip01_R_UpperArm" -1.786 -3.825 -3.712 17.471 5.024 3.142
$hbox 5 "ValveBiped.Bip01_R_Forearm" -2.839 -3.134 -2.423 13.620 2.838 1.660
$hbox 5 "ValveBiped.Bip01_R_Hand" -5.043 -3.498 -4.102 8.124 2.239 2.865
$hbox 0 "ValveBiped.tail1" -0.583 -4.966 -3.658 20.820 4.966 7.766
$hbox 0 "ValveBiped.tail2" -6.883 -4.966 -5.923 20.673 4.966 5.199
$hbox 0 "ValveBiped.tail3" -7.905 -4.966 -7.561 12.514 4.966 4.502
$hbox 0 "ValveBiped.ear_l" 0.000 -1.391 -1.148 8.060 1.427 1.422
$hbox 0 "ValveBiped.ear_r" 0.000 -1.393 -1.423 8.060 1.428 1.150
$hbox 0 "ValveBiped.flare_l_1" -1.709 -0.535 -1.411 7.983 0.646 0.981
$hbox 0 "ValveBiped.flare_l_2" 0.000 -0.547 -1.052 7.386 0.644 1.052
$hbox 0 "ValveBiped.flare_r_1" -1.709 -0.535 -0.981 7.983 0.646 1.411
$hbox 0 "ValveBiped.flare_r_2" 0.000 -0.547 -1.052 7.386 0.644 1.052
$hbox 0 "ValveBiped.main_l" 0.000 -5.969 -1.280 6.570 5.502 3.700
$hbox 0 "ValveBiped.mane_back" -1.229 -5.543 -5.561 5.074 5.543 5.752
$hbox 0 "ValveBiped.main_r" 0.000 -5.969 -3.700 6.570 5.502 1.280
// Model uses material "mouth.vmt"
// Model uses material "eye_right.vmt"
// Model uses material "eye_left.vmt"
// Model uses material "renamon.vmt"
$attachment "eyes" "ValveBiped.Bip01_Head1" 4.94 -3.22 0.00 rotate 0.00 -80.17 -90.00
$attachment "mouth" "ValveBiped.Bip01_Head1" 1.05 -5.90 0.00 rotate -0.00 -80.00 -90.00
$attachment "chest" "ValveBiped.Bip01_Spine2" 5.00 5.00 0.00 rotate -0.00 90.00 90.00
$attachment "forward" "ValveBiped.forward" -0.00 -0.00 0.00 rotate 0.00 0.00 0.00
$attachment "anim_attachment_RH" "ValveBiped.Anim_Attachment_RH" 0.00 0.00 -0.00 rotate -90.00 -90.00 0.00
$attachment "anim_attachment_LH" "ValveBiped.Anim_Attachment_LH" 0.00 0.00 -0.00 rotate -90.00 -90.00 0.00
$includemodel "humans/female_shared.mdl"
$includemodel "humans/female_ss.mdl"
$includemodel "humans/female_gestures.mdl"
$includemodel "humans/female_postures.mdl"
$includemodel "global_include.mdl"
$includemodel "f_anm.mdl"
$includemodel "f_gst.mdl"
$includemodel "f_pst.mdl"
$includemodel "f_shd.mdl"
$includemodel "cs_fix.mdl"
$surfaceprop "flesh"
$keyvalues { dynamic_interactions { "alyx_v_zombie_180deg_64" { "trigger" "auto_in_combat" "origin_relative" "64 0 0" "angles_relative" "0 180 0" "activity" "ACT_DI_ALYX_ZOMBIE_MELEE" "delay" "10.0" "needs_weapon" "ME" "weapon_mine" "weapon_alyxgun" } "alyx_v_zombie_shotgun_180deg_64" { "trigger" "auto_in_combat" "origin_relative" "64 0 0" "angles_relative" "0 180 0" "activity" "ACT_DI_ALYX_ZOMBIE_SHOTGUN64" "delay" "20.0" "needs_weapon" "ME" "weapon_mine" "weapon_shotgun" } "alyx_v_zombie_shotgun_180deg_26" { "trigger" "auto_in_combat" "origin_relative" "50 0 0" "angles_relative" "0 180 0" "activity" "ACT_DI_ALYX_ZOMBIE_SHOTGUN26" "delay" "5.0" "needs_weapon" "ME" "weapon_mine" "weapon_shotgun" } "alyx_v_headcrab_stomp" { "trigger" "auto_in_combat" "origin_relative" "36 0 0" "sequence" "alyx_headcrab_stomp" "delay" "10.0" } "alyx_v_antlion_fight1" { "trigger" "auto_in_combat" "origin_relative" "82 0 0" "angles_relative" "0 180 0" "activity" "ACT_DI_ALYX_ANTLION" "delay" "10.0" "needs_weapon" "ME" "weapon_mine" "weapon_alyxgun" } "alyx_v_torso_fight" { "trigger" "auto_in_combat" "origin_relative" "58 0 0" "angles_relative" "0 180 0" "sequence" "alyx_torso_fight1" "delay" "10.0" "needs_weapon" "ME" } "alyx_citizen_handshake" { "origin_relative" "38 0 0" "angles_relative" "0 180 0" "sequence" "Handshake_Alyx_Female" "origin_max_delta" "2" } } }
$eyeposition -0.000 0.000 70.000
$illumposition -11.907 -0.012 35.724
$sequence ragdoll "ragdoll.smd" ACT_DIERAGDOLL 1 fps 30.00
$ikchain rhand ValveBiped.Bip01_R_Hand knee 0.707 0.707 0.000
$ikchain lhand ValveBiped.Bip01_L_Hand knee 0.707 0.707 0.000
$ikchain rfoot ValveBiped.Bip01_R_Foot knee 0.707 -0.707 0.000
$ikchain lfoot ValveBiped.Bip01_L_Foot knee 0.707 -0.707 0.000
$collisionjoints "phymodel.smd" {
$mass 75.0
$inertia 7.50
$damping 0.01
$rotdamping 1.50
$rootbone "valvebiped.bip01_pelvis"
$jointmerge "ValveBiped.Bip01_Pelvis" "ValveBiped.Bip01_Spine1"
$jointconstrain "valvebiped.tail1" x limit -45.00 45.00 0.04
$jointconstrain "valvebiped.tail1" y limit -45.00 45.00 0.04
$jointconstrain "valvebiped.tail1" z limit -45.00 45.00 0.04
$jointconstrain "valvebiped.tail2" x limit -45.00 45.00 0.04
$jointconstrain "valvebiped.tail2" y limit -45.00 45.00 0.04
$jointconstrain "valvebiped.tail2" z limit -45.00 45.00 0.04
$jointconstrain "valvebiped.bip01_spine2" x limit -48.00 48.00 0.00
$jointconstrain "valvebiped.bip01_spine2" y limit -25.00 25.00 0.00
$jointconstrain "valvebiped.bip01_spine2" z limit -25.00 50.00 0.00
$jointconstrain "valvebiped.bip01_r_upperarm" x limit -39.00 39.00 0.00
$jointconstrain "valvebiped.bip01_r_upperarm" y limit -79.00 95.00 0.00
$jointconstrain "valvebiped.bip01_r_upperarm" z limit -93.00 23.00 0.00
$jointconstrain "valvebiped.bip01_r_forearm" x limit 0.00 0.00 0.00
$jointconstrain "valvebiped.bip01_r_forearm" y limit 0.00 0.00 0.00
$jointconstrain "valvebiped.bip01_r_forearm" z limit -149.00 4.00 0.00
$jointconstrain "valvebiped.bip01_l_upperarm" x limit -30.00 30.00 0.00
$jointconstrain "valvebiped.bip01_l_upperarm" y limit -95.00 84.00 0.00
$jointconstrain "valvebiped.bip01_l_upperarm" z limit -86.00 26.00 0.00
$jointconstrain "valvebiped.bip01_l_forearm" x limit 0.00 0.00 0.00
$jointconstrain "valvebiped.bip01_l_forearm" y limit 0.00 0.00 0.00
$jointconstrain "valvebiped.bip01_l_forearm" z limit -149.00 4.00 0.00
$jointconstrain "valvebiped.bip01_l_hand" x limit -37.00 37.00 0.00
$jointconstrain "valvebiped.bip01_l_hand" y limit 0.00 0.00 0.00
$jointconstrain "valvebiped.bip01_l_hand" z limit -57.00 59.00 0.00
$jointconstrain "valvebiped.bip01_head1" x limit -20.00 20.00 0.00
$jointconstrain "valvebiped.bip01_head1" y limit -25.00 25.00 0.00
$jointconstrain "valvebiped.bip01_head1" z limit -13.00 30.00 0.00
$jointconstrain "valvebiped.bip01_r_hand" x limit -60.00 60.00 0.00
$jointconstrain "valvebiped.bip01_r_hand" y limit 0.00 0.00 0.00
$jointconstrain "valvebiped.bip01_r_hand" z limit -57.00 70.00 0.00
$jointconstrain "valvebiped.bip01_r_thigh" x limit -12.00 12.00 0.00
$jointconstrain "valvebiped.bip01_r_thigh" y limit -8.00 75.00 0.00
$jointconstrain "valvebiped.bip01_r_thigh" z limit -97.00 32.00 0.00
$jointconstrain "valvebiped.bip01_r_calf" x limit 0.00 0.00 0.00
$jointconstrain "valvebiped.bip01_r_calf" y limit 0.00 0.00 0.00
$jointconstrain "valvebiped.bip01_r_calf" z limit -12.00 126.00 0.00
$jointconstrain "valvebiped.bip01_r_foot" x limit 0.00 0.00 0.00
$jointconstrain "valvebiped.bip01_r_foot" y limit -25.00 6.00 0.00
$jointconstrain "valvebiped.bip01_r_foot" z limit -15.00 35.00 0.00
$jointconstrain "valvebiped.bip01_l_thigh" x limit -12.00 12.00 0.00
$jointconstrain "valvebiped.bip01_l_thigh" y limit -73.00 6.00 0.00
$jointconstrain "valvebiped.bip01_l_thigh" z limit -93.00 30.00 0.00
$jointconstrain "valvebiped.bip01_l_calf" x limit 0.00 0.00 0.00
$jointconstrain "valvebiped.bip01_l_calf" y limit 0.00 0.00 0.00
$jointconstrain "valvebiped.bip01_l_calf" z limit -8.00 126.00 0.00
$jointconstrain "valvebiped.bip01_l_foot" x limit 0.00 0.00 0.00
$jointconstrain "valvebiped.bip01_l_foot" y limit -19.00 19.00 0.00
$jointconstrain "valvebiped.bip01_l_foot" z limit -15.00 35.00 0.00
$jointconstrain "valvebiped.tail3" x limit -45.00 45.00 0.04
$jointconstrain "valvebiped.tail3" y limit -45.00 45.00 0.04
$jointconstrain "valvebiped.tail3" z limit -45.00 45.00 0.04
$animatedfriction 1.000 400.000 0.500 0.300 0.000
}
The .SMDs are existing and being loaded by studiomdl
Hope someone can help